Trahir: Apocalypse

Or, Fallen Kingdom

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Thirty Years ago, the world was shaken by a disaster stretching from the frosty north to the volcanic south. This Catastrophe devastated nations, brought kingdoms to ruin, and crushed any notion of progress or significance. Few know the true extent or cause of this great devastation- the only consistent whisper:

That Night: The Horsemen Rode Across the Skies

Now, Trahir is a world in constant struggle. The Catastrophe reduced many nations to bare shadows of their former selves, others were reduced to total savagery, and though some recover now- danger looms constantly in the dark.

Daemonic Influence bleeds into reality- corrupting the hearts of beast, twisting the ambitions of men, and even releasing them unto the world itself. The Dead stalk the darkness, risen from the tragic horror of the magical devastation. And perhaps worst of all- The Cruelties mortals inflict upon each other.

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We follow a group of potential heroes. Dragged into the greater world to face the Darkness both present and coming…

Baji- the Druid, a peaceful and loving young girl.

Gorla- the Orc Blooded Fighter, naive but unyielding.

Bryjaggh- the Gnollish Wizard, gifted with glimpses of futures yet untold.

Vince- the Halfling Angelic Rogue, struggling with finding meaning.

Oren- the Cleric of the North, torn and beaten by the darkest hearts.

Ezra- the Spell Blade, a mercenary joining the fight out of honor.

Coming from the humble and isolationist Barbrook Barony in Forotto, pulled against cultists, demons, and undead- they soon begin to find hints that the devastation the Horsemen reigned may not be over. That Four living mortals, may seek to finish what the Catastrophe started…

This, is their world. Their story. Their Doom.

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The World: Trahir

Trahir: Apocalypse

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